Just uploaded a DirectX/PhysX library, currently the best feature it has is a function which takes in an ID3DXMesh* pointer and converts it into an NxActor. Be sure to contact and tell me if you find any bugs or flaws in the code or just have suggestions.

Get it here.

2 Responses to “First Upload – EmPhysXUtil”

  1. wael Says:

    hi , actually i am making a game with directx 10 and wanted to use physx so i decided to search first if something could help me , i saw your classes but i don`t see the implementation nor a link to download a lib that has these functions so i wonder if u can make things clearer about it and mayb drop a tutorial if u can , at least i wanna know how to use these classes ,
    thx

  2. wael Says:

    sorry , i just saw the link for the files but it really isn`t apparent to see, thanks a lot and sorry again

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