08
Jan
I have a lot of respect for the folks at Wolfire, they’re working on what looks to be quite a cool game with some innovative concepts and their regular blog updates detailing the various element of their engine is always inciteful and interesting.
However a post by David titled ‘Why you should use OpenGL and not [...]
13
Dec
stored in: Code Sample
Just uploaded a DirectX/PhysX library, currently the best feature it has is a function which takes in an ID3DXMesh* pointer and converts it into an NxActor. Be sure to contact and tell me if you find any bugs or flaws in the code or just have suggestions.
Get it here.